AI Insights · Timothy · January 2023
Top 5 Boat Games on Android in the UK: Q4 2022
Discover the performance of the top 5 boat games on the Android platform in the UK during Q4 2022, with insights on weekly revenue, downloads, and active users.
Explore the performance of the top 5 boat games on the Android platform in the United Kingdom during the fourth quarter of 2022. Data from Sensor Tower provides insights into weekly revenue, downloads, and active users for these popular titles.
Battle Warship: Naval Empire saw a varied revenue trend in Q4 2022. Starting at approximately $5.7K at the end of September, it peaked at around $8.3K in mid-December before settling at $5.6K by the end of the quarter. Weekly active users showed a slight decline, starting at 146 and dipping to 60 in early December, before recovering to 92 by the end of the year.
Port City: Ship Tycoon experienced notable growth. Weekly revenue increased from $723 at the end of September to a high of $1.5K in mid-November, closing the year at $1.3K. Downloads surged significantly, from 384 at the end of September to 3.6K by the end of December. Active users followed a similar upward trend, starting at 2K and reaching 6K by the end of the quarter.
Sea Port: Cargo Boat Tycoon had a steady performance. Weekly revenue fluctuated, starting at $1K, peaking at $1.5K at the end of October, and ending the quarter at $658. Downloads remained relatively stable, with minor fluctuations between 74 and 142. Active users showed a slight downward trend, from 501 at the end of September to 401 by the end of December.
Battle of Warships: Online showed mixed results. Weekly revenue fluctuated, starting at $233, dipping to $93 in early November, and recovering to $322 by the end of December. Downloads remained steady, ranging between 321 and 720. Active users saw a decline from 1.7K to 1.3K in November, before rebounding to 1.5K by the end of the quarter.
Virtual Regatta Offshore had a modest revenue performance, starting at $24 and reaching $270 by the end of December. Downloads were minimal, with sporadic activity only in October and early November. Active users remained relatively stable, starting at 2.9K, peaking at 3.2K in mid-November, and ending the quarter at 2.7K.
For more detailed insights and data, visit Sensor Tower.